using System.Collections.Generic;
using GorillaEngine.ICore;
using GorillaEngine.Particles.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace GorillaEngine.Particles.Effects
{
    public class ShotEffect
    {
        public static IParticle Create(Texture2D texture, Vector2 emitterLocation, Vector2 direction, float speed){
            return Particle.Create(texture, emitterLocation, Color.White, 1f, 10000, direction, speed);
        }
    }
}